Pixels for Glory : Work in Progress Update 1

In 2010, after playing around with and seeing the voxel builder in 3D Dot Game Heroes, I wanted to recreate something similar on PC where users could create assets, create characters and worlds with these assets, and share all of this with friends. In addition, I wanted friends to be able to play with friends

25 Jul 2014

Antialiasing Procedural Shaders in Unreal Engine 4

While working on procedural shaders in projects of my own I found that my shaders were producing undesired artifacts that I needed to get rid of.   In this post I'm going to explain how to produce the following results: Before: After: (click on the pictures for animated examples.  The sample rate is poor, so

20 Jul 2014
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